
Cash Miner
Sebiestor Tribe Minmatar Republic
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Posted - 2012.11.19 20:49:00 -
[1] - Quote
Read and had a few points might want to bring to CCP.
1. In regards to the mineral compression thing, rather then having completely doing away with mineral compression, how about we allow Rorqual or an equivalent version to be allowed in High Sec. This would allow for low-end minerals to be compressed and shipped to null sec for production, rather then the other way around. Seems to me that if they allow Jump Freighters to use gates and be in high sec, then there shouldn't be a problem allowing Rorquals there either. This to me seems like the logical step. You mine the low-end ore....compress it...and jump it down to null sec all in one ship. The current system of mining high end ore, compressing it, jumping to high sec, build ships, then jump those back into null....its a little backwards.
2. I couldn't agree more about the way PoS and Corp Hangers in general work. Could they not allow for a Personal Corp Hanger bay to allow for more secure research/construction to be performed? The main reason I see a lot of one-man corps is due to the inability of the current system to protect members assets that are in corp hangers. I know a lot of industrial corp face this problem when members want to be industrialist but don't want to risk losing BPO that are very valuable to corp thief because everyone has to share the same hanger for research, while it can be somewhat controlled, still allows for a lot of corp security issues. A simple addition of a personal corp hanger that would allow research/copying/invention/production to be performed without worrying about thief could solve this. Of course this hanger would follow the member no matter what corp he joins/leave. So if you leave your corp and move to an NPC corp, all the items would still be in that personal corp hanger....untouchable by anyone other then yourself. Or just allow these jobs to be performed at your personal hanger rather then the corp hanger....there are plenty of ways to solve this.
3. PI is something as well I was glad that was being touched on, as I believe that the current tax rate is too high. I know that some will argue that you just increase your prices, which is fine. I am talking more along the lines of having to be taxed multiple times when trying to perform PI to make higher lvl production items. *Insert whatever troll comment you want here*
4. Industrial Ship Revamp or Addition- So need this on so many levels. We need a tier system put in place that allows for a larger amount of cargo space rather then....t1 indy with no defense and decent hauling or t2 great defense....tiny cargo hold. Maybe the addition of a mini-freighter ship....rather then going from 20k m3 straight to 850k m3.....there is a lot of room here to work with.
5. Lastly goes out to the common tactic of bumping.....Bumping ships to me seems like the bumper should be taking some damage. I been in war decs were the common tactic used has having an out of corp alt bumping my industrial ship over and over using a frigate with MWD while allowing the war targets more time to get to me. Along with the whole bumping of Titans and Freighters. I'm sorry but if we want to be realistic here, we need to acknowledge the fact that when 2 ships ram each other....both ships are going to take damage....and in all reality, a frigate ramming a BS/Freighter is going to cause the the frigate to explode....*insert troll comment after here*
Oh well said my peace... |